My senior thesis project. I'm creating a character bible for a property that combines the Western and Samurai genres with a dash of science fiction.
A typical kind of building one might find in a town. Objects from multiple decades are being put to use.
Kimura Takehiko used to be samurai, which in this world is like a military enforcer or special operative, until he was betrayed by his daimyo and forced to flee his city. Now going by Kyo, he wanders the fringes as a ronin, or samurai for hire, taking jobs where he can and finding trouble wherever he goes. He tries to project a hard, unflinching exterior toward the plights of others but his empathetic nature often forces him to intervene.
Kyo's Machine gun
They say the LMG is a weapon only used by Samurai of great skill and patience. Most of the time Kyo keeps it wrapped in a cloth and slung over his shoulder to protect it from damage.
When I set about redesigning his armor I wanted it to look like it was scavenged from multiple sources. I also wanted it to look more layered like real samurai armor was while incorporating a few more cowboy elements.
Azumi lives in a meager little trading-post village that happens to sit on a crossroads where a lot of trouble tends to roll through. After enlisting Kyo’s help in chasing the last corrupt sheriff out of her town she strapped on an old set of armor and at 20 years-of-age declared herself the new sheriff. She often employs Kyo’s help to deal with problems that arise. She’s dedicated to protecting her town and has never once sent him on a job she didn’t plan on joining him on as well.
Tyco a.k.a “Pip”
Tyco, or as Kyo calls him “Pip”, is only Thirteen, but wants more than anything to be a samurai warrior like his hero Kyo. So much so that he declares himself Kyo’s loyal sidekick. Kyo is not thrilled by this decaration and tries to ditch him at every opportunity, yet he somehow keeps turning up at the least opportune times.
This little settlement still has a small working hydroelectric dam and is sending power to surrounding villages.
Here’s a view of a manufacturing plant who’s pollutants make it to toxic to be near the city.
Everywhere you turn you can see the foot prints of an age of over eager expansionism, where enterprising corporations and dynasties set out to exploit the land and then bailed when the venture wasn’t sustainable. Often just over the horizon is the metal carcass of some hulking monstrosity left to rust. These spots are great for salvage but are often home to bandits and other unsavory types.